Szelak

Shardmind Scion

Description:
Level 1 Shardmind Psion
Szelak
+2
14
Strength
+2
14
Constitution
+3
16
Dexterity
+5
20
Intelligence
+5
20
Wisdom
+1
13
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
8
Value
6
SAVE MODIFIERS
Description.
+3
Initiative
6
Speed
SKILLS
+7
Acrobatics
+12
Arcana
+2
Athletics
+1
Bluff
+1
Diplomacy
+10
Dungeoneering
+4
Endurance
+5
Heal
+10
History
+10
Insight
+1
Intimidate
+5
Nature
+5
Perception
+5
Religion
+3
Stealth
+1
Streetwise
+3
Thievery
15
Armor Class
12
Fortitude
15
Reflex
17
Will
RACE FEATURES
Telepathy
Communicate telepathically within 5 squares capable of language
Crystalline Mind
Gain resist 5 Psychic
Living Construct
No need to eat, drink, breathe or sleep.
Immortal Origin
Immortal creature origin
Shard Swarm
Gain Shard Swarm power
CLASS FEATURES
Discispline Focus
Choose a discipline focus – Telekinesis Focus
Psionic Augmentation
Gain augmentable at-wills instead of encounter powers.
Ritual Casting
Gain Ritual Caster as a Bonus feat
FEATS
Ritual Caster
Master and perform rituals
Orbiting Object
Sustain far hand for free if target is adjacent or in your space
BACKGROUNDS
Birth among another race
Shardmind – God shard
AT-WILL POWERS
Mind Thrust
Force Punch
ENCOUNTER POWERS
Second Wind
Shard Swarm
Far Hand
Forceful Punch
DAILY POWERS
Ravening Thought
ATTACKS
1d4+2
+5 vs AC
Melee Basic (Dagger)
1d6+3
+5 vs AC
Ranged Basic (Hand Crossbow)
1d10+5
+5 vs Will
Mind Thrust (Orb)
1d10+5
+5 vs AC
Mind Thrust (Quarterstaff)
EQUIPMENT
Cloth Armor
Orb Implement
Backpack
Hempen Rope
Quarterstaff
Hand Crossbow
Dagger
MONEY
Platinum
0
Gold
49
Silver
0
Copper
0
Bio:

Szelak spent the first seventy years of its life basically in infancy because, unlike other creatures it didn’t have parents, or even natural instincts—because it isn’t natural. It slowly became aware of how to think, and with it came how to process the information it had no use for before—it could see. Hearing came shortly afterward, within the next year, but movement was still a long way off. Eleven years later, Szelak had well learned the sense of touch—but it still couldn’t move, mostly because it hadn’t thought of it. It had stared in the same direction since that one day when it learned to see, and had seen only a mass of dead crystals—or so it seemed. Szelak had no form at this time, or at least none that it was aware of. Then it happened. Another shardmind had gained sentience from the rock before Szelak. The first time that Szelak truly had witnessed movement was three years after the crystals had lit up with a fierce brilliance, when in a silent motion it broke from the crystals around it and tumbled to the ground with a strange but simple form. It was similar to the shape of a female human, but with crystalline irregularities. Szelak wanted so badly to comunnicate with the crystalline creature, but it had no way to. Over time, the younger shardmind left Szelak’s vision for quite some time, but it always returned. Szelak willed all that it could will into speaking to it and suddenly, from one mind to another, they had a conversation. Somehow, as if by magic, they suddenly knew and understood a language—the same language. For the next month or so they talked to eachother telepathically, until one day the younger shardmind didn’t return. Szelak waited for a week, then a month, then somehow willed itself to move. It looked around, then separated from the crystals that had bound Szelak for so many years, falling to the ground just as the other shardmind had. It spent the next day standing up and looking around at its surroundings. It took only a week for Szelak to get comfortable with movement, and soon left the site where it originated and never returned to it, for as soon as it was out of sight Szelak became lost in the wonders of life, learning new things, and even new languages. As Szelak ventured around the world, it learned the ability to speak out loud, and not just telepathically. After a whole century of discovery, Szelak changed—it had but one motive, and that was to keep the power of the Living Gate alive. Another century had passed, one filled with bloodshed and battles. Szelak had gotten so powerful that it seemed that it—now often called a she—grew bored of the same thing, and got lost in the mysteries of life yet again, for another century after slowly forgetting its knowledge and losing its power. Szelak is continuing this pattern now, and at 470 years old, it is starting a new phase of gaining power.

Szelak

Summer of Chaos Szelak